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  1. #31
    Join Date
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    Quote Originally Posted by OmegaForte View Post
    I would agree with you there, if weren't for my last enchantment with Guilmon. (lv 9-11 took up 10 BUs)
    thanks for backing me up, for some reason it randomly made think of this

    it's basicly picking the same card over and over again, because normally the cards change possition, whether it's from fail to succes or succes to fail, it'll most likely turn to success because if you look at how the fail cards are set-up there are usually less fails than success and there's a bit of a pattern(can't exactly remember the pattern ), but in this pattern, the failure card don't appear in the corners very much they rarely appear in the very corners and the very middle, they mostly show up about 1-3 card away from the corners or middle, but the bottom or top, i'm pretty sure that's totally random
    i don't know about you guys but it's how i think it works, that and it's just a theory
    Last edited by Omanty; 07-10-2012 at 01:03 PM.
    KDMO:
    Tamer: OmantyX lvl 61
    Guild: BecauseWeCan
    Digimons:
    Agumon(Savers) lvl 71
    Agumon(S1) lvl 80 127% 5/5
    Kunemon lvl 46 120% 4/5
    Drimogemon lvl 46 126% 5/5
    Dorumon(Reptiledramon) lvl 52 121% 4/5
    Starmon lvl 46 122% 4/5
    Dobermon lvl 45 126% 5/5
    Tentomon lvl 52 116% 4/5
    Kudamon lvl 41 117% 4/5
    Gizumon lvl 32 114% 4/5
    Veemon(Exveemon) lvl 76 127% 5/5
    Guilmon lvl 46 121% 4/5
    Black Gabumon lvl 24 116% 4/5
    Black Agumon lvl 41 117% 4/5
    Keramon lvl 41 117% 4/5
    PanChessmon(White) lvl 1 116% 4/5
    Lopmon lvl 41 116% 4/5

    MY ANSWER TO BAD SITUATIONS

  2. #32
    Join Date
    Apr 2010
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    Two more data finds:

    Level 10~11 1/1 success.
    Level 7~8 0/2 success.

    Also, about there being more in the middle, that's because on the way you're scaling it, there are an uneven amount of cards. There are only 4 corners whereas there are 12 middle cards as you say(1~3 cards away from middle)... So that's skewed a bit.
    Last edited by TwistedFate; 07-10-2012 at 02:23 PM.

    DBO:
    Server: Antyla
    Tamer: Darklight200
    Robust Tamer
    Level: 130

    Digimon:

    Omnimon Level 99
    Shinegreymon Level 99
    Dynasmon Level 99
    Kuzuhamon Level 94
    Saberleomon Level 81
    Gallantmon Crimson Mode Level 72
    BlackMegaGargomon Level 72
    Machinedramon(Pedobear Mutant) Level 64
    Justimon Level 63
    Beelzemon Level 62
    Ophanimon Level 62
    GrandisKuwagamon Level 59
    DexDorugoramon(Dorugrey) Level 55
    ImperialdramonFM Level 47

  3. #33
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    Quote Originally Posted by Darklight200 View Post
    Two more data finds:

    Level 10~11 1/1 success.
    Level 7~8 0/2 success.

    Also, about there being more in the middle, that's because on the way you're scaling it, there are an uneven amount of cards. There are only 4 corners whereas there are 12 middle cards as you say(1~3 cards away from middle)... So that's skewed a bit.
    i meant in each row
    KDMO:
    Tamer: OmantyX lvl 61
    Guild: BecauseWeCan
    Digimons:
    Agumon(Savers) lvl 71
    Agumon(S1) lvl 80 127% 5/5
    Kunemon lvl 46 120% 4/5
    Drimogemon lvl 46 126% 5/5
    Dorumon(Reptiledramon) lvl 52 121% 4/5
    Starmon lvl 46 122% 4/5
    Dobermon lvl 45 126% 5/5
    Tentomon lvl 52 116% 4/5
    Kudamon lvl 41 117% 4/5
    Gizumon lvl 32 114% 4/5
    Veemon(Exveemon) lvl 76 127% 5/5
    Guilmon lvl 46 121% 4/5
    Black Gabumon lvl 24 116% 4/5
    Black Agumon lvl 41 117% 4/5
    Keramon lvl 41 117% 4/5
    PanChessmon(White) lvl 1 116% 4/5
    Lopmon lvl 41 116% 4/5

    MY ANSWER TO BAD SITUATIONS

  4. #34
    Join Date
    Nov 2008
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    Theories are laws that are proven to be true, what you stated is a simple hypothesis which can have 101 methods. I believe Hinaody wants to focus more on statistics here.

    Update on 3rd Digimon:

    Level 0 - 1: 1/1 Success (Max ) 2.88% (~3% of raw)

    Level 1 - 2: 2/2 Success (Max) 5.95% (~6% of raw)

    Level 2 - 3: 1/1 Success (Max) 8.84% (~9% of raw)

    Level 3 - 4: 3/6 Success (Max) 13.89% (~14% of raw)

    Level 4 - 5: 3/6 Success (Maxed at 3rd) 18.95% (~19% of raw)

    Level 5 - 6: 2/4 Success (Maxed at 2nd) 23.82% (~24% of raw) [Constant fail, used 1 backup at a time and went opposite]

    Level 6 - 7: 2/3 Success (Maxed at 2nd) 33.93% (~34% of raw)

    Level 7 - 8: 5/11 Success (Maxed at 5th) 43.86% (~44% of raw) [Used own earned backup]

    Level 8 - 9: 1/3 Success (Maxed at 1st) 53.97% (~54% of raw)

    Level 9 - 10: 8/40 Success (Maxed at 8th) 68.95% (~69% of raw) [Don't try the Ctrl-trick]

    Level 10 - 11: 0/6 Fail, ~78% - ~84%

    Level 11 - 12: Not tried, ~93% - ~99

    In comparison with my 2nd Digimon, it does prove that enhancement boost and the range offered is based on the percentage of its raw attack it can offer.

    Order is 0%, 3%, 6%, 9%, 14%, 19%, 24%, 34%, 44%, 54%, 69%, 84%, 99%. In short, it comprises on 3 sets of 3% (0-3), 3 sets of 5% (4-6), 3 sets of 10% (7-9) and 3 sets of 15% (10-12) to get 99% maximum.

    I can prove later that if you miss out on a percentage (Getting 7% instead of 9% bonus on Stage 3), the next boost should still be 5%, so you should only be qualified for 12% max raw on Stage 4.

    Another question is if these percentages can be somehow linked to CT and EV to find their own maximum.
    Last edited by Relvamon; 07-10-2012 at 05:20 PM.



    .:Click Renamon Account to view Toucanmon and Sepikmon; and Veemon Account to view Pipismon, Raidramon and Oryxmon:.

  5. #35
    Join Date
    Nov 2011
    Posts
    81
    Digi-souls
    251
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    2

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    For the people that get like 8 fails in a row just stick to the top middle card.
    Reformed Server 3/4 Tamer Lvl 69
    Agumon Starter Lvl 59
    Salamon 4/5 Lvl 89 119%
    Monodramon 4/5 Lvl 90 117%
    Veemon(Veedramon) 4/5 Lvl 80 117%
    Bearmon 4/5 Lvl 41 116%
    Hagurumon (Meka) 4/5 Lvl 73 120%
    Dorumon 4/5 Lvl 41 116%
    Lopmon 4/5 Lvl 84 120%
    Dorumon 5/5 Lvl 21 126%
    Hawkmon 4/5 Lvl 1 117%
    Hagurumon (Andro) 5/5 Lvl 69 127%
    Veemon (X-Vee) 4/5 Lvl 15 116%
    DemiDevimon (Bakemon) 5/5 Lvl 1 123%

  6. #36
    Join Date
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    EV test

    Level 0 - 1: 9/9 Success (Maxed at 9th) [Restarted game after countless 7 'non-max' tries] 8% - 12% of raw

    Level 1 - 2: 3/5 Success (Maxed at 5th) 20% - 24% of raw

    Level 2 - 3: 2/4 Success (Maxed at 4th) 32% - 36% of raw

    Level 3 - 4: 3/15 Fail [Toyed with system such that I got 7 fails in a row with only 2 possible fail cards]



    .:Click Renamon Account to view Toucanmon and Sepikmon; and Veemon Account to view Pipismon, Raidramon and Oryxmon:.

  7. #37
    Join Date
    Dec 2009
    Location
    Core Tower
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    Level
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    EV
    Level 0-1: 2/3, failed at first, maxed at second success)
    Level 1-2: 3/4, maxed at third success
    Level 2-3: 3/3, maxed at third
    Level 3-4: 8/10, not maxed yet

    My Favorite Quote :
    I go past absurdity and find a new way through! That's what a man does!
    TAKE THIS DDDDDDDIIIIIII************TTTTTTAAAAAAAALLLLLLIIIIIIICCCCCCC!!!!!!!!!!!!!!!!

  8. #38
    Join Date
    Apr 2012
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    Brazil
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    Yesterday got my Gabu CT to lv8 to 9 in 4 tries.

    The problem is I got Success making the computer decide what card to pick by running out the time...
    BigTortoise (GDMO Leviamon)
    Guild: Outragers - GuildMaster

    39 Mercs - newest: BlackHayate, BkGabu 4/5 117% (Shiro, the Gabu got a brother xD)

    Biggest: Kuwabara, Bear 5/5 126% (I think I'll stop fruit him)

    Level Ranking: Kuwabara, Bear 5/5 126% Top 6; Odin, Goma 4/5 118% Top 8

    First hatch: Undertaker, Drimo 4/5 118% (event); KuwagataX, Kune 4/5 119% (merc)

    Luckiest: Destroyah, Kame 4/5 119% (2 normal core eggs)

  9. #39
    Join Date
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    Actually, in accordance to really test just how rigged it is, to avoid any 'special technique' variable of any kind, maybe the best way to test whether if it's rigged or not is to have a sample number of people just letting the timer run down, for the mechanism to do its thing.



    .:Click Renamon Account to view Toucanmon and Sepikmon; and Veemon Account to view Pipismon, Raidramon and Oryxmon:.

  10. #40
    Join Date
    Mar 2011
    Location
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    Quote Originally Posted by Relvamon View Post
    Actually, in accordance to really test just how rigged it is, to avoid any 'special technique' variable of any kind, maybe the best way to test whether if it's rigged or not is to have a sample number of people just letting the timer run down, for the mechanism to do its thing.
    Could be certainly a more objective test, at least perception-wise. However I have the impression it's the same as letting the machine choose for you the lottery number instead of choosing yourself. Not sure if that remove/add any bias.

    I'll update the statistics later this weekend.

    Thanks all for posting results!
    Tamer: Hinaody
    Guild: RIP ROTFL --> Because We Can
    Server: 루체몬 (1/4)


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