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Thread: Digimon Stats

  1. #1
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    Default Digimon Stats

    Here is a preliminary list of digimon stats I think could be interesting to compare. Hope the list can get longer if people can send me info on digimons at lv90. In conjunction with the skills thread, I hope this can help gain further knowledge about digimon's strengths.

    Size Normalization

    In order to get a meaningful comparison, it is necessary to get the stats at the equivalent 100% size (and accessorily at the same level). I thought this is done by dividing some stats by the size but I found some inconsistency by just dividing at lv90.

    For example, let say we have 2 same digis (one at 80%, one at 120%). If CT's is 6% at lv1 for 120% then it will be 4% for the 80%. So at lv1, 6%/4%=120%/80%. After that, each level will increase CT by 0.1%, regardless of the size. This means that at lv90 for these two, we will get 14.9% and 12.9% respectively. And at lv90, 14.9%/12.9% is not equal to 120%/80%.

    I have verified this relationship for CT. For HP, AT and DE as the incremental increase per level is more difficult to catch, I estimated using linear regression stats=intercept+slope*size. The results were surprisingly good for most (see colour legend).

    The other stats are not size dependent.


    Size Influenced Stats

    Some stats are size dependent and some are not.

    Size dependent: HP, AT, CT, DE
    Size independent: DS(!), AS, HT, BL, EV

    Accuracy

    The biggest source of inaccuracy (in inputs) comes from rounding/truncating numbers, among which the size is the most inaccurate. For example, a size showing 115% could range from 114.9% to 115.9%. To overcome this, one solution was to make use of the growth beans to over-inflate digis. After growing them to the 300-ish%, we could theoretically get better size estimate. And of course, the higher the inflated size, the more accurate it becomes.

    S% = Scm(original) x S%(inflated) / Scm(inflated)

    S% is the new (more accurate) estimate of the size, with more decimals
    Scm(original) is the size in cm as can be seen on the original Digimon window
    S% is the inflated size
    Scm(inflated) is the size in cm of the inflated digi.

    This addresses the size inaccuracy but there is also inaccuracy in other numbers like AT, DE... I can't find a way to address these for now, unless I use an insane number of leaves or hatch more than 1 digi of different sizes. However, while inaccuracy in the size is a fact, I can't say the same for the other stats. It is possible for example that AT is just a round number and there is no decimal to begin with.

    List

    The list is compiled at level 90 using base stats (ie no affinity, no enhancement, no chipset).



    Original size


    Colour legend:

    - Black: 100% certain
    - Blue: CT stats are estimated using the example described in the normalization section. The result is close to 100% certain, if not 100%.
    - Green: results from linear regression where R-squared is above 99% and p-values (for intercept and slope) below 1%.
    - Purple: results from linear regression where R-squared is above 95% and p-values (for intercept and slope) below 5%.
    - Red: involves results from linear regression and approximations. These should be taken as caution: although the range and rank compared to others should be correct, the exact value is probably not.
    Last edited by Hinaody; 05-28-2012 at 02:32 PM. Reason: Added Ornismon
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  2. #2
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    Fascinating. Based on stats alone, AncientTroiamon and Gallantmon CM are near equivalent. Sad to say the same can't be said bout their skills.
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  3. #3
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    Wow....... stats-wise (HP, DS, DE and CT) MirageBM is actually a top-tier...... too bad his skills is the bottom-tier... meh i hope someday you can feed miracle fruits on starters too, then MirageGaogamon would be even more beastly (his HP are surprisingly good too for a QA to top even ALL the SAs, very good DE for a QA and he has the highest CT). And yay for BanchouLeomon having the highest base HP and also the highest CT for a SA Side Mega. Also something interesting that Puppetmon's QA-ish DS is exchanged for him having a QA-ish EV.

    On a side note, remember that there's 2 different Justimon with completely different skills and stats, do you have both version of Justimon? If yes better to post the other version too, if not then you'll better to label that Justimon as Justimon (Monodramon).
    Last edited by V Breath Arrow; 04-09-2012 at 05:10 AM.

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  4. #4
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    From what I remember, my lv 85 (GDMO) Deputymon's Justi had 1250+ AT and 70%+ CT, at +12.
    Agumon (Classic) - 120% lv 71
    Bearmon - 125% lv 81
    Gotsumon - 122% lv 51
    Dorumon - 117% lv 61
    Monodramon - 116% lv 55
    Ex-Veemon - 118% lv 75
    Agumon (Savers) - 100% lv 57
    Hawkmon - 124% lv 41
    Kotemon - 114% lv 48
    Guilmon - 114% lv 11
    PawnChessmonW - 114% lv 44
    Tentomon - 115% lv 16
    DemiDevimon - 114% lv 1
    Dobermon - 114% lv 1

    Finally got my Banchou

  5. #5
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    Added Valdurmon lv90. It looks it is the exact copy of AncientTroiamon in terms of stats.


    Quote Originally Posted by V Breath Arrow View Post
    Wow....... stats-wise (HP, DS, DE and CT) MirageBM is actually a top-tier...... too bad his skills is the bottom-tier... meh i hope someday you can feed miracle fruits on starters too, then MirageGaogamon would be even more beastly (his HP are surprisingly good too for a QA to top even ALL the SAs, very good DE for a QA and he has the highest CT). And yay for BanchouLeomon having the highest base HP and also the highest CT for a SA Side Mega. Also something interesting that Puppetmon's QA-ish DS is exchanged for him having a QA-ish EV.

    On a side note, remember that there's 2 different Justimon with completely different skills and stats, do you have both version of Justimon? If yes better to post the other version too, if not then you'll better to label that Justimon as Justimon (Monodramon).
    Nope, I have been too lazy to train the other Justimon to lv90 I have it just at lv46. I'll mention it's the Mono version.

    Also as you mentioned the QA/SA/DE types, you reminded me that I need to add these attributes as they probably have a direct correlation with stat distribution.

    EDIT: an interesting fact is that AT chipsets applies to AT stat (as it says on the tin) and not to AT/AS. This means that using for example 2 AT+77 chipsets on Beelzemon (AS=1.1 --> AT/AS boost = 140/s) gives twice as much the boost compared to using on Magnadramon (AS=2.2 --> AT/AS boost = 70/s). So higher AS gives better skillbreaking opportunity while lower AS makes AT chipsets more effective.

    EDIT2: after collecting more data this weekend, it seems that a linear relationship between size and HP, AT, CT and DE was quite a shortcut and not very accurate. I removed the old estimations and will work on the new formulas. CT is done, HP is half solved. AT and DE remain a mystery. The funny (or sad) part is that I need to level up 2 same digis with completely different sizes (3/5 and 4/5 for example) to get the necessary data. The only ones I could get are 2 Dogmon =/
    Last edited by Hinaody; 04-15-2012 at 09:52 AM.
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  6. #6
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    Quote Originally Posted by Hinaody View Post

    EDIT2: after collecting more data this weekend, it seems that a linear relationship between size and HP, AT, CT and DE was quite a shortcut and not very accurate. I removed the old estimations and will work on the new formulas. CT is done, HP is half solved. AT and DE remain a mystery. The funny (or sad) part is that I need to level up 2 same digis with completely different sizes (3/5 and 4/5 for example) to get the necessary data. The only ones I could get are 2 Dogmon =/
    Ah too bad then, hope you'll find the formula soon. About 3/5 and 4/5 thingy.. how about Kunemon (well you can get the max 3/5 100% from the early quest on new char, and hatching Kunemon isn't that hard anyway)?

    My Favorite Quote :
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  7. #7
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    I think I got something for CT, HP and DE. AT is slightly more controversial. CT is based on the fact that the size is a direct multiplicator at lv1 and then it increases by 0.1%, regardless of the size. I verified it with my dogmon (yeah for dogmon!). This fits quite well and avoid the inconsistency between the two Banchou and the two KingEtemons, which arise if you divide CT by the size directly.

    DE and HP were fitted quite nicely by a linear regression. AT was more difficult though and needs to be taken with more caution. Anyway, I updated with some news estimates
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  8. #8
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    woah this post since march 2012, thx a lot hinaody, imvery delighted
    btw can u at that atk of each digi , example basically rena have base damage 793 at lv 90
    but the most incredible about kuzuha is she got a lot of additional damage
    example 793+chip+intimacy+(730++ damage from enchant +12)
    here my research
    lv 85 BM Rena (5/5) had 993 (base damage)+chip+intimacy+883 (enchant +12 at)
    compare to
    lv 85 BM Imp (4/5 120%) had 286 (base damage)+chip+intimacy+339 (enchant+12 at)
    a big different right, +883 compare to +339, even its imp 4/5, its too much different
    u can try it if u not believe what i said ^^
    i hope u can discover it , each digi +enchant atk they got how many damage
    the data that is important is +damage atk of each digi (if the enchant atk +12)
    ok lets continue the research ^^
    i hope other people in this forum can help u
    btw thx hinaody, this guild is very impressive like the skill list guide
    you are awesome hinaody

  9. #9
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    somehow i a litle bit lazy to lvling coz im busy
    but im very interesting in this stuff
    i wonder what happen at the pvp arena
    i have a lot of question

    1. its any digi 5/5 BM lv 90 vs 5/5 belze BM (+12 enchant eva) , did digi that vs belze, had a chance against belze BM (+12 enchant) since belze BM have a high base evasion ? or the atk will be miss miss miss vs belze BM eva, since HT (hit) is 0 o.O

    2.how block mechanism working? since skill never miss, so the best choice for pvp is block to had chance against full spam skill enemy like belze BM f2 7sc f3 10sc

    3.critical attack can miss ? since it means critical maybe it never miss, so the best choice to fight vs any digi +12 eva is +12 cr ?

    hmm can u test it hinaody ? ;D did critical attack can miss ?

  10. #10
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    Quote Originally Posted by farizbudiman View Post
    woah this post since march 2012, thx a lot hinaody, imvery delighted
    btw can u at that atk of each digi , example basically rena have base damage 793 at lv 90
    but the most incredible about kuzuha is she got a lot of additional damage
    example 793+chip+intimacy+(730++ damage from enchant +12)
    here my research
    lv 85 BM Rena (5/5) had 993 (base damage)+chip+intimacy+883 (enchant +12 at)
    compare to
    lv 85 BM Imp (4/5 120%) had 286 (base damage)+chip+intimacy+339 (enchant+12 at)
    a big different right, +883 compare to +339, even its imp 4/5, its too much different
    u can try it if u not believe what i said ^^
    i hope u can discover it , each digi +enchant atk they got how many damage
    the data that is important is +damage atk of each digi (if the enchant atk +12)
    ok lets continue the research ^^
    i hope other people in this forum can help u
    btw thx hinaody, this guild is very impressive like the skill list guide
    you are awesome hinaody
    Not sure if I understood everything but if you are referring to the additional stats that Affinity/Intimacy, enchantment and chipset bring, I can certainly make some comments but the situation will be completely dependent on other factors so I can't really add these additional points to the base stats and present them in a meaningful way...

    1. Chipset

    Straightforward: just add the points to your digi's base stats. Highest chipset AT is AT+80. So you can get up to +160. If you digi has low AS (and hence low AT, like Beelzemon BM), you still add +160 to 341 (=501). If you take Kuzuhamon, the base at 100% is 793 and if you add 160, you get 953. Now what's important is not the absolute levels themselves but the damage per second, or AT/AS*. For Beelzemon BM, it would go from 310 to 455 and for Kuzuhamon, it would go from 241 to 290, big difference indeed. So using AT chipset on low AS digis would be the most beneficial.

    *it's not entirely true since higher AS gives better skill breaking potential gain. But for the purpose of this particular point, there is no need to refer to skill-breaking.

    2. Intimacy

    The formula is quite simple, take your intimacy level, for example 30.

    Take your tamer stats with all the clothes. For example, this is my tamer stats:



    Since you are mentioning AT, let's take it as example. With intimacy=30, I get:

    Intimacy/100*tamer stat = 30%*280 = 84 additional AT points to add on my base digi AT stat. Same for the other stats.

    3. Enchantment

    I haven't looked at it in details but AT or any other stat you enchant is a random number between a range. I don't know if that range depends on the base stat, ie if the range would be higher for higher base AT... I am not an expert on that one but I can certainly do some test next time I enchant a digi...



    Quote Originally Posted by farizbudiman View Post
    somehow i a litle bit lazy to lvling coz im busy
    but im very interesting in this stuff
    i wonder what happen at the pvp arena
    i have a lot of question

    1. its any digi 5/5 BM lv 90 vs 5/5 belze BM (+12 enchant eva) , did digi that vs belze, had a chance against belze BM (+12 enchant) since belze BM have a high base evasion ? or the atk will be miss miss miss vs belze BM eva, since HT (hit) is 0 o.O

    2.how block mechanism working? since skill never miss, so the best choice for pvp is block to had chance against full spam skill enemy like belze BM f2 7sc f3 10sc

    3.critical attack can miss ? since it means critical maybe it never miss, so the best choice to fight vs any digi +12 eva is +12 cr ?

    hmm can u test it hinaody ? ;D did critical attack can miss ?
    I can't comment on PvP, I am not a beta tester
    As to whether critical can miss... I can't see how we can test that since when it misses, we don't know if it is critical or not =/

    Anyway, if I ever figure out how it works, I'll post. But probably someone else will post way before then
    Last edited by Hinaody; 04-26-2012 at 03:24 PM.
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