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  1. #1
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    Default My Guide to custom textures

    Thanks to everyone who has helped me get this Guide working and new textures ingame so here we go
    How to make custom textures


    Tools you will need
    1 Nifskope
    2 any painting program that can use .tga files
    FOR YOU OWN SAFTY MAKE A BACKUP OF THE NIF FILE YOU ARE GOING TO RETEXTURE
    BECAUSE IF ANYTHING GOES WRONG YOU HAVE THE ORIGINAL FILE SAFE


    Install nifskpoe
    Here is how I make my textures
    For this guide I will be retexturing Falcomon
    Now make a copy of the File falcomon.nif and save the to you r desktop for now

    Start nifskope and click on render then setting

    This will load up the render window

    1 Click o Auto Detect Game Path this will detect any games that nifskope can work with
    You may have some games it may not mine did not have any
    2 click on Add Folder and this will make a new folder for you click on choose folder
    3 Don’t do what I did and clicked the folder button
    4 type the name to Digimon this will set up nifskope to look in the digimon folder
    For the texture files and nif files

    Now nifskope is set
    Like I said at the start Make a copy of the files you are going to change
    Click on load in nifskope and head over to your digimon folder mine is Digitalic\DigimonMastersOnline\Data\Digimon\falcom on

    Load the file Falcomon.nif

    Click on the mesh

    1 And then click on the little arrow next to 4 NiTriShape
    2 Then click the arrow next to 5 NiTexturingProperty
    3 this will open 6 NiSourceTexture now you see the purple thing next to falcomon.dds
    Right click it and it will bring up
    4 click on texture and an ew menu will come up click on Export

    Yes I know the file in the pic is different LOL
    Now save the file as falcomon.tga You must put the .tga on as the file will not save right
    Leave Nifskope open
    Now load up you paint program I am using paint shop pro but you may have another paint prog
    Open the file falcomon.tga
    And make any changes you like to the file color wise
    The way I did it was to select the areas I want to change and the go to hue saturation
    And click colorize the pick the color I want
    Save the file off

    Now look at nifskope and Falcomon should be changed to the new color
    1 Click the save as button and save it this will overwrite the file
    Log in to digimon online and fingers crossed your falcomon will be textured

  2. #2
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    Warning This is NOT for the faint Harted it took me over a week to get it to work



    to change the pack file in dmo
    1 you will need to get the tools from this link DMOTools (DMO Data File Explorer/Updater)

    right here we go
    1 you must make 2 copy's of the pack01.hf and pack01.pf files from your digimon dmo file it is found in the data folder
    the reason I have said 2 is 1 is for editing and the other 2 are in case it goes wrong

    2 This is the way I have my files setup you may have yours set differently but
    if you set them up the same way it will make things quicker for you

    I have my files set like this c:\Digimon tools\dmotools-1.0
    I have also put my pack file into a folder C;\dmo\data
    I have also made a folder C:\dmo\fp1 this is for the extracted pack files to go into

    3 Now the Fun part LOL

    go to your start menu and on the run bar (xp) search bar (windows7) and type cmd this will open the windows command

    right once windows command is open type in
    cd c:\
    this will take you to your c Drive

    now type cd Digimon tools
    you should be in c:\digimon tools-1.0

    now type cd dmotools-1.0
    you should be in c:\digimon tools-1.0

    now type cd bin
    you should be in c:\bin

    right now type dmotools.exe
    and if you have done it correct a load of commands will scroll through

    4 Right now you are ready to extract the pack01 files
    type in dmotools.exe extractAllFiles c:\dmo\data\pack01.hf c:\dmo\data\pack01.pf c:\dmo\fp1
    making sure the extractAllFiles is typed in as it is here or it wont work
    if it is done right the pack01 file will start extracting


    leave windows cmd open

    5 Once the files are extracted the will go into the folder fp1 and will look like this file_2601749739.dat
    to open these files use nifskope and it will show up there.

    right there is a second file that is in the link above called dmo_filemap_v2.odt (OpenOffice Calc Sheet). Download it and open it in windows excel
    this file show you what all the file numbers mean in fp1

    leave windows cmd open

    Right I am going to change the file for Bearmon
    do a search in excel for Bearmon.nif and this will take you to the file number for him which is 2601749739


    leave windows cmd open

    now go to the file for bearmon in fp1 which is 2601749739

    make your changes to bearmon in nifskope and save him off
    Note in nifskope highlight the texture and in the lower pain of nifskope right click and edit string and add Data\Digimon\bearmon\the name of the tga the mesh should be white in nifskope or the file will show up purple in game
    Right go back to your windows cmd
    and type in
    dmotools.exe updateArchive c:\dmo\data\pack01.hf c:\dmo\data\pack01.pf 2601749739 c:\dmo\fp1\file_2601749739.dat
    make sure updateArchive is types in like it is here

    if it is done correct the file will tell you that it is replaceing the files and updating


    Right once the files are updated copy the pack file from c:\dmo\data to your Dmo game and replace the pack file found in the data folder of dmo


    now to try it load up dmo and run it if you have a bearmon digimon it should be changed
    if you don't then you will have to wait for a bearmon to show up to check it
    Last edited by CrimsonBronxs; 02-20-2011 at 02:03 PM.

  3. #3
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    Hey, I'm at the part where you extract the Pack01 and it is saying this.
    http://i204.photobucket.com/albums/b...95/Problem.jpg

    Know how I can fix this?

    EDIT: Got it! Thank goodness for older brothers.
    Last edited by Burringjello; 02-20-2011 at 05:47 PM.

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  4. #4
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    So does that mean the hidden files are now found and textures like custom goamon and bearmon can now be change
    Goals

    Make or get some 1 to make an account[X]
    Get Game to Work on my mac [X]

    Goals for pregame
    Get a impmon 4,5/5[] Evo to Bleezemon BM[]
    Get 4,5/5 Mondramon[] Evo to Justismon[]
    Get Dracomon B or G 3,4,5/5 [] get final Form []
    Get Candlemon 4,5/5[] get final form []

  5. #5
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    Quote Originally Posted by Sadgamer View Post
    So does that mean the hidden files are now found and textures like custom goamon and bearmon can now be change
    Yes this is what it means I have already changed goamon

  6. #6
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    Can't you just upload the whole "Pack1" file all together as a rar?

    So that new users don't have to go through the whole thing..
    Ξ:ϡThe ParasiteϠ
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  7. #7
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    I will be doing that once it is finished and there will be a full list of the changes I have made

  8. #8
    Kanden's Avatar
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    Wait, so for the extracting part, you'll basically have to do all of the files one by one?

    Guess it'll take awhile to compile the whole thing, I'll give it a shot.
    Last edited by Kanden; 02-28-2011 at 09:50 AM.
    Ξ:ϡThe ParasiteϠ
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    "Formlessly engraving succession, flow, extinction."

    The Illuminati(No longer exists due to ************************ry )
    DMO [MAD] Music Video - Howling
    DMO GMV - The World
    ^---Latest projects

    ~Currently partially retired from DMO; awaiting new lines.
    ~~~

    ~Semi-Active on forums~
    紅魔郷 ボーカル】EastNewSound - 緋色月下、狂咲ノ絶 (C77)

    --->http://www.youtube.com/user/KandenSite

  9. #9
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    I got up to the extracted dat files in my fp1 folder, but i can't seem to open them with my nifskope, what do i do to open them in there? because i don't see any of the files when i go to load in nifskope.

    -------------Edit-------------

    nvm fixxed it, had to open file then do open with nifskope instead of loading it with an opened nifSkope
    Last edited by DramonX; 03-10-2011 at 04:49 PM.

  10. #10
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    can anyone tell me how to change the full nif from a digi with that i mean that it look like i use anubismon but i use risegreymon?

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